Professional Front End Engineer. Unprofessional tinkerer.

Myka

10 Mar 2014

Summary

Psychic babe fighting monsters in the sky, what more do you want?

It’s only one level, and way too hard.

Play now

Development

I built this badboy in Gamemaker Studio (1.4) a long time ago, around 2014. The list of features are as long as my arm, a rather long arm too.. but all in all, yeah it’s way too hard.

I set out with two main goals: Jill of the Jungle style physics, and music with sound effects that are all in key, which I totally achieved so for that, I’m proud.

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